STEP 5: Let's slow the program down so the user can read what the sprite is saying!

Strings are constant. When the sprite says a string, it's the same each time the program runs.

Variables vary. When the sprite says a variable, what we see depends on how the user answers the question.

  • Click on . Drag out Wait.
  • In , drag out Say. Erase the green text and replace it with "That's a nice name!"

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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